How does VR work
For the past few years, VR has been taking the world by storm. But what is it? Isn't it just a big screen strapped to your face? Not necessarily. The reason we have two eyes is so that we can perceive depth or in other words, we are able to tell if something is close or far away from us. This is why head-mounted virtual reality displays (aka HMDs) have two lenses in them projecting two slightly different images. This allows game, images, and videos, to appear three dimensional.
First Steps
It starts with a scene. Game designers will make a 3D scene that the player, objects, enemies, and anything else they want in their game, to live in.
Why 3D
You might be saying "3D is cool and all, but is it really all that important in VR?" The answer is yes. This is for a few reasons but the most important being the immersion. Virtual reality is unique because it allows you to feel like you are in the game rather than just staring at a screen. 3D objects allow for a completely unique experience that you can't find anywhere else. This may be hard to convey by just looking at a screen because it will appear as though it's still two-dimensional. As mentioned earlier, VR uses two different screens to give the illusion of depth.without this, the objects would appear flat. Staring at the screen for long periods at a time would also hurt your eyes because they are constantly focusing on something right in front of you. It would be similar to crossing your eyes for 30 minutes or more.
What Does It Look Like
Now you know what VR is and how it works, but what does it look like. This question has varying answers because every game is different. Some games try to look like cartoons, such as Angry Birds VR: Isle of Pigs, or Job Simulator VR. Other games may be going for a photo-realistic look similar to the one of Half-Life Alyx, or The Walking Dead Saints And Sinners. Just like any other form of art, 3D designs can look however you want them to. There are endless possibilities.
Here are a few different examples that I made on how 3D models can be made to look however the artist desires.
Realistics
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