Lighthouse Scene From 9 Angles


  •  Camera Angle: Eye level

  • Principle of design: Informal balance


An eye level shot refers to when the level of your camera is placed at the same height as the eyes of the characters in your frame. In this case the character is the light house. Although the light house has no eyes, if it did they would be around where there camera is pointing.

Informal Balance is different on both sides, although the character is lined up in the center of the frame, each side is different. You can see the left side has the light beam of the lighthouse while the right side doesn't. You can also see a difference in the hills in the background. The right side has a dip in the terrain. Because of these differences on each side, the principal of design is informal balance. This should convey a sense of drama.   









  •  Camera Angle: Long Shot (Establishing)

  • Principle of design: Leading Lines
An establishing shot is designed to inform the audience where the action will be taking place. It shows the relationship between people and objects, and establishes the scene's geography. Long Shot Shows the subject from top to bottom; for a person, this would be head to toes, though not necessarily filling the frame. 

Leading lines has lines leading to the subject. In this shot you can see two lines from the outline of the light, leading to the light house. Leading lines help to draw the viewer to a specific point of interest, in this case its the light house.

















  •   Camera Angle: Medium Shot
  • Principle of design: Leading Lines
A medium shot, mid shot, or waist shot is a camera angle shot from a medium distance. It shows the character from the waist up.

This shot is another example of informal balance. You can see the left side has the light beam of the lighthouse while the right side doesn't. You can also see a difference in the hills in the background. The left side has a dip in the terrain. Because of these differences on each side, the principal of design is informal balance. This should convey a sense of drama.    










  •  Camera Angel: Close Up
  • Principle of design: Texture
Close ups are type of shot that tightly frames a person or object. 

Because this is a close up, you can easily see the texture of the light house. You can see the roughness on the side of it and the gloss of the window.











  •  Camera Angle: Over the Shoulder
  • Principle of design: Vertical Lines

Over the shoulder is a shot in which the camera is placed just behind an "off-screen" actor or object so that their shoulder is in the frame while you capture the "on-screen" actor's coverage. In this case, the off screen actor is the light house, while the onscreen actor is the terrain.


The principle of design, vertical lines, displays vertical lines.










  •  Camera Angle: Point of View
  • Principle of design: Informal Balance
This angle is shot as if the viewer were looking through the eyes of a specific character. In this case, the character is a person looking at the light house.

This shot is yet another example of informal balance. You can see the left side has the light beam of the lighthouse while the right side doesn't. You can also see a difference in the hills in the background. The right side has mountains, compared to the smooth left side.. Because of these differences on each side, the principal of design is informal balance. This should convey a sense of drama.    











  •  Camera Angle: Birds Eye
  • Principle of design: Informal Balance
A bird's-eye view is an elevated view of an object from above, with a perspective as though the observer were a bird


This shot is again another example of informal balance. You can see the left side has the ocean water while the right side doesn't. You can also see  the right side has mountains, compared to the smooth left side.. Because of these differences on each side, the principal of design is informal balance. This should convey a sense of drama.    











  •  Camera Angle: Worms Eye
  • Principle of design: Diagonal lines
A worm's-eye view is a view of an object from below, as though the observer were a worm.

For this shot I used the principle of design, diagonal lines. As you can see, there are no vertical lines within  the shot.













  •  Camera Angle: Extreme Close up
  • Principle of design: Repetition 
An extreme close-up shot frames a subject very closely, often so much so that the outer portions of the subject are cut off by the edges of the frame.

In this shot, the bars around the light house's walk way repeat.













If I were to do this project again, I would make the sky darker. It looks a little too bright for mt taste. I would also try to make the terrain texture look less stretched. However, I do like the way the light house itself turned out.  

As
 

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